R. Buckminster Fuller materials from Herbert Matter, circa 1960-1969 and undated.

ArchivalResource

R. Buckminster Fuller materials from Herbert Matter, circa 1960-1969 and undated.

Two short 16 mm film reels of World Game activities as well as numerous negatives related to the World Game and Dymaxion maps. Also included are some manuscript notes (by Herbert Matter or his wife, Mercedes Matter?) on the subject of drawing.

.5 linear foot (1 print box)

Related Entities

There are 4 Entities related to this resource.

Fuller, R. Buckminster (Richard Buckminster), 1895-1983

http://n2t.net/ark:/99166/w6gr7p5x (person)

Architect, inventor, scientist, teacher, philosopher, creator of the geodesic dome and the Dymaxion car. From the description of Letter, 1958 Feb. 10, Clemson, S.C. (University of South Carolina). WorldCat record id: 33018576 Mark Burginer is a California-based architect, whose interest in Buckminster Fuller's synergetic geometry led to some correspondence between them during the early 1980s. From the description of Letters to Mark Burginger, 1980-1981. (Unknown)...

World Game Institute

http://n2t.net/ark:/99166/w6g78ksz (corporateBody)

Matter, Herbert, 1907-1984

http://n2t.net/ark:/99166/w6xh0htb (person)

The artist and graphic designer Herbert Matter was born in Switzerland in 1907. His interest in art started early in life. In the late 1920s he moved to Paris to participate in its active art scene, studying with Fernand Léger and Amédée Ozenfant, and later working for both Adolphe Cassandre and Le Corbusier. During this time his interest in photography and graphic design became fully developed and led to his breakthrough project, the design of travel posters for the Swiss National Tourist Of...

Matter, Mercedes, 1913-2001

http://n2t.net/ark:/99166/w63f61pw (person)

Biography / Administrative History R. Buckminster Fuller conceived the World Game as an interactive role-playing experience that would teach participants to organize, revitalize and distribute depleted world resources. Relying on computers to provide raw data, players work non-competitively to allocate the earth?s natural capital worldwide, scoring points through efficient management. If cooperation degenerates into competition, the first ste...